4 Fencers which basically carry you through the PVE game and mass spam eggheads, whichever team can create the most towers faster wins because of the attack speed debuff that continues to stack over and over resulting in both teams not fighting for a period of time, causing pvp matches to take FAR longer than they should (due to the negative attack speed the stacking tower debuffs create) which quite frankly is a joke ability.Īfter the update I really hope balance takes precedence because the game has become quite stale at present, the simplest solution I can think of for this is a hard cap ingame for the amount you can be buffed/debuffed.Īs for what is allowing such a ridiculous team comp to exist in the game, the Fencer lifesteal buff, allowing a single unit to clear the first 2 levels and most of the 3rd level is basically game breaking and must be addressed if we are to see any sort of variation in builds on the leaderboard. The end game has become incredibly stale already, their is 1 viable team composition to achieve first place.
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